We also did a user story for the User Interface. I learned there will be ideas and elements that we as a whole or individually want in our game but may not be possible at the current time. I think that over time I will be able to become better at these user stories so that I can help get the most important elements into our game.
Wednesday, November 12, 2014
Week 12: Sprinting
This week we did some sprints, or at least worked on backlogs. We all created user stories specifically for the environment for our game. I found this to be rather difficult because there are a vast variety of things we want in our game, but we are trying to pinpoint the truly necessary elements.
We also did a user story for the User Interface. I learned there will be ideas and elements that we as a whole or individually want in our game but may not be possible at the current time. I think that over time I will be able to become better at these user stories so that I can help get the most important elements into our game.
We also did a user story for the User Interface. I learned there will be ideas and elements that we as a whole or individually want in our game but may not be possible at the current time. I think that over time I will be able to become better at these user stories so that I can help get the most important elements into our game.
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