Sunday, March 27, 2016

Learning New Things

This sprint I decided to change things up a little. There wasn't much in terms of art that was planned. I would help if necessary. I decided to take this sprint to learn a little bit about shaders. There was a little demonstration in class a few weeks back, but otherwise I never had any exposure/experience with shaders. The whole concept is confusing since, at least in unity, it requires a bit of programming knowledge.


Update

I'm not really getting the whole programming language behind the shader videos, so I was told that it might be helpful to learn so basic programming language. I'm going to try to learn a little bit of c programming. Hopefully this will make understand shaders a little easier. However, I'll be honest, this isn't the easiest/most exciting for me.


Saturday, March 19, 2016

On-hit Animation

I'm still going over a majority of the animations. I realize that a on-hit type of animation would be useful, so that the user can see the character take the damage. Since I'm using mixamo, I'm mainly slightly changing some settings for the specific animation. Only issue is, while I can edit the animation, I noticed that I have some difficulty with importing the fixed animation. For now I'll just mess with the original settings.


Sunday, March 13, 2016

New Sprint

I'm starting a new sprint so I'm still figuring out what I'm going to do. I had discussed on possibly working on a female character, but I think that will most likely be put on the back burner. I think for now I will just go through the animations of both the crossbowman and spear man to make sure things look good.


Friday, March 4, 2016

A More Efficient Animation Solution

While I had finished some hand made animations, I have been looking at other possible options. One possible option is Mixamo. It allows you to upload an fbx file and their system can auto rig your model. I wanted to try it out and it worked scarily accurately.




After I got my model auto rigged, I tried importing the files into Unity. The files worked as far as I can tell, so now I can look for more animations to attach to my model. This may seem like a cheap and quick way of doing things, which technically it sort of is, I feel like it's the most efficient way. I'm focusing on becoming a character modeler/texture artist so if I can avoid doing animations the better for me. If I have to animate, I will, but if there's a quick and efficient way to speed up the process I'll try to take that path. I then can use my time helping others/working on new things.