Monday, February 29, 2016

Finished Armor Texture and Starting Animations

I finished the textures for the William Tell armor. I had based the textures off of the weapon textures. I wanted them to match or at least go together. I know in the original concepts everything was in black and white, but I never ended really intended to have the textures stay black and white. The concepts were merely to show the armor type/look. The base mesh texture is a wireframe composite material from 3ds Max, so in game engine it will only be plain gray. I'm thinking that the wireframe look can be done in unity using a shader. As for animations, I've been using some animations from last semester and trying to edit it to my liking.



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