After watching the video, I got a good idea and concept of hard surface modeling. I modeled out a couple of pieces.
After receiving some critiques on my concepts, I can start working on modeling out the armor for the William tell armor. I decided to try to take elements of the concepts and model out armor pieces. I'm trying to maintain the style but give it a futuristic look to it. It's a little challenging because I never really liked modeling out hard surfaces since I've had difficulties with it in the past; I prefer organic modeling. I looked at some tutorials to see if I can get a better understanding of hard surface modeling.
Hard Surface Essentials.
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