Friday, January 22, 2016

Stepping Back a Little

The semester has started and we're going right into it. Last semester was a bit hectic. I think we'll be planning on redoing a lot of the art assets/models. The ones from last semester were ok; not horrible, but great either. This first week I'm going to have the art team rework our pipeline. D'Merro came up with a concept pipeline over the break so we'll be testing it out. Primarily, we're just going to make sure we can get from a 2d concept to a 3d model/animations; we want to get these into the game engine smoothly.

D'Merro's pipeline outline (His blog)
concept.png

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