Over winter break, I had practiced my modeling a little. I created a low poly male base mesh. Previously, we had only created armor pieces and skinned them to a biped system. The main issue with that was that if any part of armor wasn't covering something, the result would be an invisible body. The crossbowman was a prime example since the helm was merely a hat. Since we didn't have a mesh underneath, the entire head/neck area was invisible. The new mesh will fix any issue of that invisibility.
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