Update: This is one of the frames colorized
Wednesday, March 25, 2015
Creating the Death Animation
After looking at the reference videos on death animations, I started to think of a possible animation for the pike man. I started out with sketching out on paper, since I was working at school. I didn't have my tablet with me, and I don't really like the big tablets that the school has. I chose to draw a quick 6 frame sequence that I think looks realistic enough for the character.
Thursday, March 19, 2015
How Do Characters Die?
After talking with my teammates, I feel like I should probably work on creating a death animation for the pike man. I'm not quite sure exactly how I want to do it. I want the animation to be unique but at the same time I don't want the animation to be too long. I also have to take into consideration that the pike man enemy will be spawning a lot, so a quick death may be more appropriate than a long "oh what a cruel world" slow death animation.
I did some research by looking up game death animations. Specifically, I want to refer to death animations that may include a spear. I found some good reference videos. I looked at three videos of League of Legends animations. I remembered that the these characters have a spear/long pole.
Wednesday, March 11, 2015
Starting the Second Sprint: What next?
I just finished the first sprint, and overall I think it went rather well. I finished up the movement sprites for the pike man in all four directions. I am not sure exactly what I should start on next for this upcoming sprint, but I'll talk with the other animators/product owner to see what a good start to this sprint would be. I'll be sure to try and update in future posts.
Thursday, March 5, 2015
Front Remake and End of Sprint 1
A few weeks into the semester I had a go at making a very simple jab motion for the pikeman. However, now that several weeks have passed and I am more comfortable in pixel art, I wanted to redo the front attack. I wanted to see if I could use my better skills to make a more animated attack. Furthermore, I felt the the first animation did not fit with the other three sides. In addition, I updated the sprite sheet that I have for the pikeman.
The original attack is on top while the new animation is on the bottom. I learned a lot from this sprint. Primarily, I learned to better express shadows on pixel art, which I feel adds a lot more to the picture as a whole. I look forward to finishing up the rest of the "inbetween" animations such as an idle animation, death animation, and damaged received animation.
The original attack is on top while the new animation is on the bottom. I learned a lot from this sprint. Primarily, I learned to better express shadows on pixel art, which I feel adds a lot more to the picture as a whole. I look forward to finishing up the rest of the "inbetween" animations such as an idle animation, death animation, and damaged received animation.
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