Thursday, April 28, 2016

Fixing the Spear Animations

This short sprint, I'm mainly working with Randy (blog) in order to fix some of the issues with the spear animations. Now, he is pretty much doing all the fixing/animating, but I'm there to help whenever I can. I gave critique on the animations and I think that the updated animations look very good.

Credit: Randy Grout


Update

Now there is one big issue that is occurring and that is with the animations and the spear alignment. Originally, the spear was is the character's left hand and that was switched. However, when exported to unity, the alignment isn't working. In the max file it works because there is a link/hierarchy including the spear itself. For whatever reason unity is not recognizing it.

Update 2

I suggested that the spear from the max file be included when exporting. My thought is to replace the spear in unity with the max spear. They are the same except one is missing textures.

Sunday, April 10, 2016

Shooting Recoil Animation

I have good amount of animations in the build, but I don't have any sort of recoil for the crossbow attacks. While it isn't much, the animation can go a long way in bringing more life into the character. Mainly a recoil type of animation will make the character look like it is actually firing/shooting and that the crossbow is acting upon the character. I chose two type of animation: standing firing and a running while firing.
Standing stationary while firing


Running while firing

Sunday, April 3, 2016

Another Base Mesh

I after trying to learn programming/shader work, I ended up giving up a bit on that. However, I did decide to make another base mesh. I figured that the current base mesh was a bit simple in terms of proportions/body type. I thought that I would try to make a more muscular type of character. In the end, I think the the mesh is pretty good, and I actually some of the topology is better than the current base mesh.