Thursday, December 10, 2015

Last Check

This week I mainly worked on just Wednesday before demo day.  I helped mainly with making sure the animations were in unity. I also helped with cleaning up some of the last minute motion capture animations. Also did some play testing making sure things looked good in engine. The level wasn't uploaded at the time so the scene is pretty bare.


Thursday, December 3, 2015

Running with Style

Strafing. This has definitely been one of the harder animations that I have done. Rather, I thought it was until I looked differently on the situation. My main concern was about the legs when the character does the strafe run. In my head I was picturing the legs crossing over and maybe having the feet turn the direction the character is facing. I actually looked at in game models of characters strafe running. The main example I used was a human for the World of Warcraft. I spent a good amount of time just walking, and observing how these in game models walked; the characters would mainly have their body turned while having their legs/feet in the direction they were moving.