One rule for modeling video game characters and assets is that they should remain at a relatively low poly count. Depending on the system used, the polygon count can fluctuate. One issue that arose for our project was the spear character helmet. While the original helmet looked nice; it was definitely not suitable for gaming engines. the poly count on the original helmet was near 40K polygons. If we wanted to use the helmet that poly count needed to be drastically reduced. I decided to remake the helmet, but still try to maintain the original design. I managed to remake the helmet with about 800 polygons total.
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