There was a misunderstanding in what our task as artists was supposed to be. Initially, we thought that we needed to create concepts and then we would go on from there. However, we actually were supposed to test the art pipeline. I wasn't sure exactly what that entailed at first, but I quickly understood and asking some questions; I needed to see how things went from concept to possibly to in game-engine Unity. This picture was taking a basic model from another class of mine and exporting it to Unity. Everything worked well, so I had a good idea of how the art pipeline was supposed to work.
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