Monday, September 28, 2015

The Crossbow

I started working on a concept/3D model of a crossbow for the character. I wanted to try to make it look futuristic and simple at the same time. Crossbows at the time Tell was set, were rather simple in design. I had never modeled a weapon, so this was fun/challenging to do. The following images are references that I used to model the crossbow.




Monday, September 21, 2015

Starting the Game Characters

After testing the art pipeline, and making sure it runs smoothly, I finally started on a concept for an in-game character. This character is based off of the folk hero William Tell. I wanted to create armor for a character that represented a futuristic look of the clothing Tell would have worn.  It was a bit difficult because Tell was wearing cloth as well as essentially a skirt and a shawl. I feel that the concept I made portrays the characteristic of William Tell. I based the armor of of the following picture (He's on the far right with the crossbow).




Thursday, September 17, 2015

Still Testing the Pipeline

I continued to work on testing the art pipeline. I wanted to test a custom character. I also wanted to try to model something based off a type of art. In this case, Ben 10 character.  Modeling was difficult at some points since I didn't fully get how to get the hard edges in certain areas. However, I feel that I did a good job with the model I did create.



The top picture is the reference I used to model/

Friday, September 11, 2015

Change of Plans

There was a misunderstanding in what our task as artists was supposed to be. Initially, we thought that we needed to create concepts and then we would go on from there. However, we actually were supposed to test the art pipeline.  I wasn't sure exactly what that entailed at first, but I quickly understood and asking some questions; I needed to see how things went from concept to possibly to in game-engine Unity.  This picture was taking a basic model from another class of mine and exporting it to Unity. Everything worked well, so I had a good idea of how the art pipeline was supposed to work.


Continuing Concepts

This week, the art team continued working on concepts. We also would do research on different armor types/character types. This concept I created was based solely off an idea that someone suggested. I wanted to create a "musical" type of character, so I decided to go off of a guitarist. My thought was that the guitar he used would also be his weapon. The weapon may even shoot musical-note ammo. The following is going from basic form to final form like my previous concept.





Friday, September 4, 2015

Starting Right at It

Things are starting quickly. The art team has decided to start doing some concept sketches. We don't really have a set character type so we will come up with anything.

  This was a futuristic concept that came to mind. The main characteristic is most likely the curvy shapes/armor.
This is the first step in creating a samurai/ninja type of character; I started with a basic outline/silhouette.

Continuing from the outline, I added outlines of the armor pieces.

Finally, I added coloring as well as a little shading to have the 2D image pop out more.