We went over game ideas and decided to make a game called Wreck-quisition. It'll be a 3D arena-style fighting game. I look forward to see this game come to life.
Friday, August 28, 2015
New Game
I'm excited to see how this semester will go. Overall, I was happy of what I had done last year with Fifth Sun. It could have been better, but I thought the game was pretty good. This semester, I'll be starting a new project with some of my Fifth Sun teammates.
We went over game ideas and decided to make a game called Wreck-quisition. It'll be a 3D arena-style fighting game. I look forward to see this game come to life.
We went over game ideas and decided to make a game called Wreck-quisition. It'll be a 3D arena-style fighting game. I look forward to see this game come to life.
Wednesday, May 13, 2015
Boats Revisions
I worked on touching up on the enemy spawn points. I was asked to make a sprite of a destroyed boat as well as sprites from different angles. At first, it seemed like the request was out of the blue, but I quickly got over it, and finished them.
Wednesday, May 6, 2015
Spawn Points, and Agile Work Flow
I started working on possible spawn points for the enemies. We were thinking that since the city is surrounding by water that the enemies would come on boats. At first I was thinking of large boats, but then I remembered that the enemies would have to cross land first; Smaller boats would be more appropriate.
I'll be honest that before working on these spawn points, working on tasks didn't really feel like agile work. Previous works still felt like water fall. Working on the boats finally felt like agile because I really did get to work with programmers/designers at the same time I was working.
I'll be honest that before working on these spawn points, working on tasks didn't really feel like agile work. Previous works still felt like water fall. Working on the boats finally felt like agile because I really did get to work with programmers/designers at the same time I was working.
Wednesday, April 29, 2015
Rechecking My Sprites
This week, I primarily worked on just checking over my sprites. I know it doesn't seem like much, but our team is doing clean up, and I want to make sure that my animations still look good. The main thing I was searching for was dead/white pixels in the animations. When the animation is put against a dark background, these pixels are more visible.
Thursday, April 23, 2015
Trying Out Building Assets
This week I was trying to work on helping with the building assets. I will be honest I don't really like working on these because I find it more difficult to create a certain building look. I was trying to base them off of this type of architecture and design.
Update: I eventually decided not to continue to work on these buildings and looked to work on something different.
Update: I eventually decided not to continue to work on these buildings and looked to work on something different.
Tuesday, April 14, 2015
Cut Scenes Touch Up
I was asked to do some touch ups for the cut scenes. The overall look was good but my black circling was getting cut off. We wanted the blackness to encompass the entire image so it would look better in video editing. So that's really what I focused on.
It may not look like much but I was having some difficulty trying to get a perfect circle if you will surrounding the pic, I had to work on a certain filter.
Saturday, April 4, 2015
Cut Scenes
This week I worked cut scenes for the intro of the game. I was a bit rushed unfortunately because I actually will not be home for spring break. I won't have any access to a PC to work on the cut scenes. I based these pictures off of the concept that the product owner game me.
These are the completed cut scenes before I go on break,
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