Thursday, April 23, 2015

Trying Out Building Assets

This week I was trying to work on helping with the building assets. I will be honest I don't really like working on these because I find it more difficult to create a certain building look. I was trying to base them off of this type of architecture and design.



Update: I eventually decided not to continue to work on these buildings and looked to work on something different.

Tuesday, April 14, 2015

Cut Scenes Touch Up

I was asked to do some touch ups for the cut scenes. The overall look was good but my black circling was getting cut off. We wanted the blackness to encompass the entire image so it would look better in video editing. So that's really what I focused on.


It may not look like much but I was having some difficulty trying to get a perfect circle if you will surrounding the pic, I had to work on a certain filter.

Saturday, April 4, 2015

Cut Scenes

This week I worked cut scenes for the intro of the game. I was a bit rushed unfortunately because I actually will not be home for spring break. I won't have any access to a PC to work on the cut scenes. I based these pictures off of the concept that the product owner game me.


These are the completed cut scenes before I go on break,






Wednesday, March 25, 2015

Creating the Death Animation

After looking at the reference videos on death animations, I started to think of a possible animation for the pike man. I started out with sketching out on paper, since I was working at school.  I didn't have my tablet with me, and I don't really like the big tablets that the school has. I chose to draw a quick 6 frame sequence that I think looks realistic enough for the character.


Update: This is one of the frames colorized






Thursday, March 19, 2015

How Do Characters Die?

After talking with my teammates, I feel like I should probably work on creating a death animation for the pike man. I'm not quite sure exactly how I want to do it. I want the animation to be unique but at the same time I don't want the animation to be too long. I also have to take into consideration that the pike man enemy will be spawning a lot, so a quick death may be more appropriate than a long "oh what a cruel world" slow death animation.

I did some research by looking up game death animations. Specifically, I want to refer to death animations that may include a spear. I found some good reference videos. I looked at three videos of League of Legends animations. I remembered that the these characters have a spear/long pole.



Wednesday, March 11, 2015

Starting the Second Sprint: What next?

I just finished the first sprint, and overall I think it went rather well.  I finished up the movement sprites for the pike man in all four directions.  I am not sure exactly what I should start on next for this upcoming sprint, but I'll talk with the other animators/product owner to see what a good start to this sprint would be. I'll be sure to try and update in future posts.

Thursday, March 5, 2015

Front Remake and End of Sprint 1

A few weeks into the semester I had a go at making a very simple jab motion for the pikeman. However, now that several weeks have passed and I am more comfortable in pixel art, I wanted to redo the front attack. I wanted to see if I could use my better skills to make a more animated attack. Furthermore, I felt the the first animation did not fit with the other three sides. In addition, I updated the sprite sheet that I have for the pikeman.



The original attack is on top while the new animation is on the bottom. I learned a lot from this sprint. Primarily, I learned to better express shadows on pixel art, which I feel adds a lot more to the picture as a whole. I look forward to finishing up the rest of the "inbetween" animations such as an idle animation, death animation, and damaged received animation.